Wire up the city. Out-research your rivals. Hack their grid.
CONNECTING...
Click a vacant (grey) home inside your shaded range and CONNECT it. Every connected home extends your range, so you can chain your grid across a town.
Each home needs 1 MW of electric capacity. Homes also pay for gas while you have gas capacity. Spare MW are sold wholesale.
Unclaimed power plants and gas wells dot the map. Dispatch a crew to claim one. Plants and wells extend your range and can be upgraded. Upgrades (including your HQ) take longer at each level, and a plant or well upgrade is lost if a rival hacks the site before it finishes.
Click open land inside your range and send a crew to build a relay tower. Towers project your grid further than homes do, so a chain of them can cross empty country to a distant town. Rivals can hack them away from you. Upgrading a tower makes it take longer to hack.
Open the TECH tab to improve generation, gas capacity, revenue per home, range, crews and grid security.
Select a rival's home or plant and DISPATCH a crew. When it arrives it starts hacking; when done the asset converts to your service.
Your avatar power grows with your footprint (homes + plants), and higher power makes hacks faster. Grid Security research slows rivals down.
When you're under attack, send a crew to your own asset to SECURE it. That kicks out intruders and shields it for a while.
Drag the map (or WASD) to move around. Click: select. Shift+click: quick action. C: connect all. Space: go to HQ. R: range. Enter: chat.